Sorcerer Serpent is a 2D top down bullet heaven mobile game where you play as sorcerer who went on a journey as a sorcerer apprentice. You will grow and have your own apprentices while facing against mighty creatures that haunt you!
Sorcerer Serpent was a NYFA Project I worked on as the lead level designer, gameplay mechanics design and was responsible for the 2D pixel environment and boss/enemies character design art. My duties included:
Designing the level layout, enemies and boss attack pattern
Character abilities design and concept
Pitching the game concept idea
2D Environment pixel art
2D Character pixel art (Boss, Enemies)
UI Design (Main Menu (Button), End Credit)
Boss attack patternS DESIGN LAYOUT
My primary work on Sorcerer Serpent was designing the boss attack pattern within their own unique levels. Each boss had their own unique attack pattern and 2 bosses shares one levels (One mid level boss, One final boss)
CHARACTER’S ABILITIES
Coming out with some concept idea of the character’s abilities and with the collaborations with my teammates, the character’s abilities are further enhance.
GAME ARTS
Boss Design (Including 2 Unused Boss Design)
Enemies Design
Environment Design (Assets)
Skill Design (Meteor)