my narrative show case
These are all my narrative works that I did in NYFA for narrative class. Some of them are actually some potential game that can be made in the future. Most narrative follows Aristotle’s advice and guides. My works included:
Originated Concept of Story, Games
Dialogue scene for my own game ideas and some from other games (Academic purpose)
Direct narrative
Enemy Barks for my own game ideas
Cutscenes Narrative
Game Logs
A MOTIVE (ORIGINATED NARRATIVE)
This narrative includes all of Aristotle’s minimum requirements for a story. The story consist of:
Completeness
Magnitude
Unity
Universality
Surprise
Reversal/Recognition
cHARACTER AND DIALOG
This narrative cover 2 part, part 1 is character profiles, characters (2 good and bad qualities), character’s wants, nuance. Part 2 is the dialog scene where it covers a reversal and recognition where it must occur at the same time.
PART 1- CHARACTER PROFILES (2 CHARACTER)
Dante From Devil May Cry
Kazuma Kiryu From Yakuza Series
direct narrative (with prompt provided)
This narrative cover a prompt that’s provided and how I approach telling this story in video game format by using only Gameplay and Direct Narrative tools such as cutscenes, scripted sequences, and dialog sequences.
Prompt: A short science fiction story about smuggling in the outer reaches of the galaxy.
CHECK OUT
DRAGON MYTH
NARRATIVE IN GAME PITCH !
finding the story ( a tale of a viking)
This narrative was based on a short video of graybox gameplay footage. I decides to move this toward my game pitch section check this out by clicking the button provided below !
I will be pitching a video game for it with:
A title
Target Demographics
Overall game story
Overall gameplay
Game Genre
Narrative Category
Target Platfrom
Player Abilities Breakdown
Player Character Narrative Breakdown
CUTSCENES NARRATIVE
(BASED ON WOLVERINE PRE ALPHA FOTTAGE)
*ACADEMIC PURPOSE
This narrative covers two cutscene, one plays before the level starts and another plays after it’s over. Two cutscenes covers dialog and how the scene plays.
logs and lore banks
(bASED ON GAMEPLAY FOOTAGE FROM TITANFALL 2)
This narrative covers how I approach on placing 5-7 audio logs or lore banks in the levels and writing out the narrative for the logs/lore banks without having audio, text or video.