my narrative show case

These are all my narrative works that I did in NYFA for narrative class. Some of them are actually some potential game that can be made in the future. Most narrative follows Aristotle’s advice and guides. My works included:

  • Originated Concept of Story, Games

  • Dialogue scene for my own game ideas and some from other games (Academic purpose)

  • Direct narrative

  • Enemy Barks for my own game ideas

  • Cutscenes Narrative

  • Game Logs

A MOTIVE (ORIGINATED NARRATIVE)

This narrative includes all of Aristotle’s minimum requirements for a story. The story consist of:

  • Completeness

  • Magnitude

  • Unity

  • Universality

  • Surprise

  • Reversal/Recognition

cHARACTER AND DIALOG

This narrative cover 2 part, part 1 is character profiles, characters (2 good and bad qualities), character’s wants, nuance. Part 2 is the dialog scene where it covers a reversal and recognition where it must occur at the same time.

  • PART 1- CHARACTER PROFILES (2 CHARACTER)

    • Dante From Devil May Cry

    • Kazuma Kiryu From Yakuza Series

direct narrative (with prompt provided)

This narrative cover a prompt that’s provided and how I approach telling this story in video game format by using only Gameplay and Direct Narrative tools such as cutscenes, scripted sequences, and dialog sequences.

Prompt: A short science fiction story about smuggling in the outer reaches of the galaxy.

CHECK OUT
DRAGON MYTH
NARRATIVE IN GAME PITCH !

finding the story ( a tale of a viking)

This narrative was based on a short video of graybox gameplay footage. I decides to move this toward my game pitch section check this out by clicking the button provided below !

I will be pitching a video game for it with:

  • A title

  • Target Demographics

  • Overall game story

  • Overall gameplay

  • Game Genre

  • Narrative Category

  • Target Platfrom

  • Player Abilities Breakdown

  • Player Character Narrative Breakdown

CUTSCENES NARRATIVE
(BASED ON WOLVERINE PRE ALPHA FOTTAGE)
*ACADEMIC PURPOSE

This narrative covers two cutscene, one plays before the level starts and another plays after it’s over. Two cutscenes covers dialog and how the scene plays.

logs and lore banks
(bASED ON GAMEPLAY FOOTAGE FROM TITANFALL 2)

This narrative covers how I approach on placing 5-7 audio logs or lore banks in the levels and writing out the narrative for the logs/lore banks without having audio, text or video.

CHECK OUT
THE PHANTOM HUNT NARRATIVE IN GAME PITCH !

CHECK OUT
Hyakki yagyo
enemy barks IN GAME PITCH !